Graphics Programming in C is a foundational programming textbook that introduces programmers to low-level graphics development using the C language. The book focuses on direct control of graphics hardware common in late-1980s personal computers, particularly CGA, EGA, and VGA display systems.
This Philippine edition was produced to support local computer science and IT education, providing students and practitioners with hands-on exposure to graphics algorithms, screen memory manipulation, and custom graphics routines written entirely in C.